![]() ![]() Playing dedicated melee or ranged matters little aswell. Helios will now start collecting dust due to DE removing build possibilities.Īnd my "living" pets rarely die, not even in Steel Path, no matter if I play frames less beneficial to pets like Revenant, or massive pet boosters like Lavos. For now, I hold Djinn and Oxylus in the highest regards. So yes, you could do all of what you said with Adarza and you would probably also be reviving Adarza a lot because Kubrows, Kavats and Moas are gimped by their awful AI. Sentinels have one major overlooked advantage: They stick to you and go wherever YOU go and they don't fly around arbitrarily and get stuck on geometry and die trying to walk/run toward you while being shot at by enemies (or ruin Spy vaults or finishers using some of their abilities. Same goes for Vulpaphylas! I used to use Vulpaphylas, but after farming hours of Railjack Survival for Ambassador (before the change) with a Vulpaphyla, I now completely understand why DE designed them to revive themselves so quickly: because they die frequently due to their poor AI! And when you play with players using Vulpaphylas, it is very common to be spammed with " has died/revived." messages (a lot! Because they're terrible and overrated companions). By contrast Venari would die a lot more due to poor Kubrow/Kavat/Moa AI and venturing away from CC queen Khora. It's true that Helios could die just 3 times before being permanently dead (Primed Rgeen), but when paired with CC frames like Khora, Helios could last hours even in Steel Path endurance missions. and let me tell you, it gets old reviving pets. The problem is the Kubrow/Kavat/Moa AI is really dumb and dies a lot. Atm it probably surpasses old deconstructor since Adarza applies to ranged aswell and it boosts things like low crit Kuva Nukor. You can/could get near the exact same "combat efficiency" with Adarza. (That's my interpretation from what I remember at least, no strong enough opinion on it to really look into it myself) On the nerf, I don't think it was to nerf sentinels, but to nerf melee, to make it less easy to stack crit chance through sentinels. ![]() I was pointing out the sheer intensity of the crybabying of OP right there, like how much his life was destroyed by this small realisation. I wasn't defending the nerf, I simply don't care about it. It makes no difference to me but I like that there are/were unique interactions like sentinel stat sticks and sentinels could use all the help they can get. I doubt that the majority of the player base actually uses or even knows about using stat stick sentinels or even what a stat stick is. The bonus from gladiator set wasn't game breaking imo. I think it's widely accepted that sentinels as a whole are in a bad place so I found it odd that people actually defend the decision. If (document.I just found it odd that DE decided that using helios as a stat stick is too much yet augur set on prisma/burst laser, vigilante set on rifle type weapons and synth set was just fine. He says it’s way more accurate than the bullet ones It takes foam balls instead of the foam bullets. Includes: blaster, bolt, 7-round magazine, 7 rounds, and instructions. Nerf and all related properties are trademarks of Hasbro. Has a spring-action mechanism, trigger lock, tactical rail, and ready indicatorīolt can be adjusted for right- and left-handed battlers Experience the intensity of Nerf Rival battles with the Helios XVIII-700 blaster!Įxperience the intensity of Nerf Rival battles with this bolt-action blasterįires rounds at a velocity of 100 feet per second (30 meters per second)Ĭomes with an easy-load 7-round magazine and 7 high-impact rounds The bolt is removable so battlers can place it on either side of the blaster to customize for right-handed or left-handed battlers. This Nerf Rival blaster also has a trigger lock to prevent the blaster from being fired accidentally, a ready indicator to show when the blaster is primed, and a tactical rail to customize with Nerf Rival gear and accessories (each sold separately). The blaster has a spring-action mechanism and includes an easy-loading, 7-round magazine and 7 high-impact rounds. Go into battle as Team Blue with the bolt-action Nerf Rival Helios XVIII-700 blaster! Pull back the bolt to prime the Helios XVIII-700 blaster and unleash rounds at a velocity of 100 feet per second (30 meters per second). ![]()
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