Underlining this is Blade Mode, a vicious conclusion to combat encounters that pulls the game camera in closely, slows down time and lets Raiden slice apart enemies freely from any angle. The total emphasis on offense distinguishes Revengeance's combat from other character action titles. It takes a while to piece it together, though Revengeance doesn't do a great job of explaining the intricacies of its combo system - the game's tutorial is thin on specifics - or the importance of parrying. It starts simple, but Revengeance's combat builds into a harmonious set of rules, a process of carefully timed deflection and counterattacks that weave into powerful combos. The hand-to-hand combat deepens with the addition of unlockable moves and a handful of unique weapons swiped from the corpses of Desperado's baddest bad guys. Heavy attacks do more damage and refill the fuel cells that power the special Blade Mode, but light attacks are faster and can parry melee blows from Raiden's enemies. Raiden uses a combination of light and heavy attacks that are familiar to action game fans, which come with their own trade-offs. Revengeance's combat design is at the center of that action. I used to cringe at the trademark Metal Gear alert (!) sound in Metal Gear Rising: Revengeance, it's a call to action. But Raiden is a walking shredder of man and machine. Previous Metal Gear heroes Snake and Big Boss were known for their ability to sneak and hide, and very occasionally Revengeance presents situations where sneaking provides a unique advantage. In a lot of ways, it's the antithesis of the stealth-based Metal Gear games of the past. While providing some narrative context to Raiden's background as a child soldier, Revengeance also realizes the gameplay possibilities of his transformation into a cyborg ninja. Initially unprepared, Raiden finds himself personally invested in taking down Desperado and its politically connected backers. Set after the events of Metal Gear Solid 4: Guns of the Patriots, Revengeance sticks Metal Gear Solid 2 lead Raiden in the middle of a globetrotting battle with the flamboyant supersoldiers of Desperado Enforcement, uncovering a bizarre military conspiracy. In Revengeance, the alert sound is a call to action
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